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Making of "The Blue Project" by Dan Roarty

Our next interview with Dan Roarty, 3D artist who had the fortune of working as Lead Character Artist for LucasArts, Midway and Radical (Activision). His personal work "The Blue Project", a 3D portrait of his wife Nicole, got a lot of attention lately. Not only it gave him a lot of credibility in the CG community, but I believe many flattering moments to Nicole as well :) Tell us about yourself and why you chose...
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Interview with 3D Artist Chris Nichols

Knowing how important is the need to be inspired, we just came up with a new series of blog posts about talented 3D artists. So not wasting the time, today we are giving you an opportunity to meet a proffesional 3D artist Chris Nichols from Vancouver, who has a background at the Graphic Design and Multimedia and works at the movies industry. Tell us a bit about yourself, what is your background and how you...
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Top 10 3D Models of February

Another month has passed and it is time to have a look at some of the highlights we had at CGTrader website. Once again, this list is based on personal favourites and it's worth browsing around CGTrade page for even more great 3D models or just to catch some ideas for your own projects! Seller sidnaique Punished is truly great 3D model of the sculpture of the punished boy, looks quite mesmerising! By only looking...
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Interview with CGTrader on TideArt.com

Re-posting our interview on TideArt.com about CGTrader business model and how it differentiates from other 3D stock shops. Could you briefly describe yourself? My name is Marius Kalytis. When I was 16 I found a passion for 3D graphics and been deep into it since then. Although my graduation is financial mathematics, I worked as a web programmer, 3D and post production designer in many fields, like game development, TV commercials and architecture visualization. In...
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How To Write The Best Description for 3D Model? #1

Good description is one of the most important things in selling 3D models. It is also one of the most underestimated things by many artists. The reason is clear - we have dedicated most of our time to perfecting our skills of pushing vertices, rigging, animating or making tiny adjustments to shaders. Whatever we do that makes us pride in visual arts, doesn’t help at all when it comes to copywriting (i.e. writing some simple...
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